Chapter 139 The Soul of the Game
Chapter 139 The Soul of the Game
The entire conference room was silent.
You Ma stood up, coughed lightly, and went straight to the topic: "Okay, then next, I'll just say something."
"I won't say much about the advantages of our game. Everyone can see it. Next, I will only talk about the shortcomings.""
"The biggest shortcoming of our game at present is that it has no soul.
As soon as this statement came out, many people were full of question marks, and they didn't understand what Ma You's so-called "soul-soul" actually meant.
You Ma continued to say slowly: "What exactly is this soul, I will tell you in two points."
"First of all, it's playability. To be honest, when I first played one of our games, I felt okay, but I always felt something was missing. After I played six games, my feelings about the game dropped significantly. .39
"If this was another company's game, I would definitely close and delete it after playing six games, and I won't play it again, because it's really boring. Except for scene rendering, character portraits, and hitting feel, there is nothing to do. Play sex.
"Secondly. I have played too many games since I was a child. Although our game is a new game, I should be the fastest player among Boss Zhang and a few other colleagues who tested it together."
"So, in terms of technology, I should also be better than others. If it is a game of chicken, after playing six games, I should be able to eat chicken."
"But what happened? I only won three hands."
"Our game is a competitive game. I have the best skills, and I only won three hands. Is it fair?"
"Why do I still lose when I know my skills are better? If you play a game, you are obviously very good, but you lose to someone whose skills are not as good as yours. This question must be found in the game."
These remarks awakened everyone present.
You Ma explained the reasons for his poor gaming experience from two perspectives, and these two points can be attributed to one point - the soul.
The so-called soul is operability.
If a competitive game is not very maneuverable, then the game will definitely die.
Everyone thought about it carefully and found that this is indeed the truth.
The hitting feel of the game is really good, but the hitting feel is not operability.
Looking at Zhang Yan and Ma You when they experience the game, the operability is very simple.
It is to find the right opportunity, rush to hack and slash, as long as it can hit the opponent, the opponent will freeze or vacate, and then he can perform some beautiful combos.
Although the game has a very gorgeous combo system, which is full of blows, it still feels very monotonous.
This game is about finding opportunities. If you can avoid the opponent's attack and counterattack in time, then you can win the opponent.
Such a combat mechanism does have a certain degree of operability, but it is far from the effect Zhang Yan wants.
This game has a sense of attack, but on the other hand, if I only pursue a sense of attack, why not play 3A masterpieces?
The plot is richer than you, the impact is stronger than you, and the picture is more gorgeous than you.
Such a castrated version of the 3A action game is empty with the shell of "multiplayer online", but the core is not built on "competitiveness" at all. Isn't it the opposite of the game concept conceived by Zhang Yan?
For such a game, some people may be attracted by the superb game quality at the beginning, but once they play for a period of time, they will soon become tired, and the game will be yellow by then.
After thinking about this problem, everyone was in a cold sweat and felt very guilty at the same time.
I have been very busy every day, and the game I made is nothing.
Seeing that everyone bowed their heads, Zhang Yan knew that at this time, he had to sing his face, otherwise everyone's enthusiasm for work would be lost.
So, he clapped his hands and said, "Don't be discouraged, the quality of our game is absolutely passable, and what needs to be improved now is the gameplay and combat mechanics.
"Isn't it normal for a game to have a problem? Also, we found the problem in the first demo version, which is better than waiting for the game to hit the market.
"What we do in this business is a process of continuous improvement and running-in. Everyone cheer up and see what urgent measures Ma You can take for our game, and then we will improve the game so that he can't fault it. "
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Hearing that Zhang Yan didn't mean to blame, the employees felt a little better.
However, they felt more guilt towards Zhang Yan in their hearts.
They all felt that Boss Zhang gave them such a good office environment and benefits, and they didn't scold them when there was a directional problem in the game. If they didn't work hard to repay Boss Zhang in the future, they would really be inferior to beasts.
Yo Ma is not good at comforting employees, so he can only raise problems in the game.
Seeing Zhang Yan motioning him to continue with his eyes, he nodded slightly and said to everyone: "Since the problem has arisen, then I will continue to talk about our improvement plan.
"First of all, when I just received the game plan from Boss Zhang, I was very excited. I had an idea for the game."
"In my mind, after I enter this game, I will become a generation of heroes, my operation is my martial arts, give me a sword, and I will be able to compete with any master.
"And in our game, I can't find this feeling at all. Because my operations are all rigid system preset moves, and there is no agility at all.
"I think if we want to save our game, we must start with the action and combat mechanics, which is the soul of a competitive game.
"A chicken-eating game, just by the feel and tactics of each firearm, it can become like this. If our game is open enough, players can make moves according to their own ideas, like a hero who really enters the game. In the same way, seeing tricks and dismantling tricks, and defeating the opponent by means of manipulation, then this game gives players a sense of stimulation that is absolutely unmatched by any game.35
Ma You's words made everyone's eyes shine.
But problems also follow.
After all, my game is a terminal game. It is operated with the mouse and keyboard, and the characters in the game have limited movements. How can I be like a real hero, have flexible moves, and achieve the effect of seeing and dismantling? Six.
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